Sitemap

Solving the ABA Problem in Rust with Hazard Pointers

2 min readApr 1, 2025

--

Press enter or click to view image in full size

Introduction

In our journey exploring solutions to the ABA problem in Rust, weโ€™ve covered tagged pointers and epoch-based reclamation. In this third and final post of the series, weโ€™ll examine hazard pointers โ€” a technique that provides fine-grained protection for individual memory locations.

๐Ÿ“บ Series Overview

This is the final post in our three-part series on solving the ABA problem in Rust:

  1. โœ… Part 1: Tagged Pointers with Versioning โ€” We covered how to pair pointers with version numbers
  2. โœ… Part 2: Epoch-Based Reclamation โ€” We explored using epochs for safe memory reclamation
  3. ๐ŸŽฏ Part 3: Hazard Pointers โ€” Todayโ€™s post on using hazard pointers for precise memory protection

๐Ÿ” What Are Hazard Pointers?

Hazard pointers are a memory reclamation technique that protects specific memory addresses from being recycled while theyโ€™re in use. Unlike epoch-based reclamation, which protects all shared memory during an epoch, hazard pointers protect only explicitly marked locations.

Key concepts:

  • Pointer Registration: Threads explicitly register pointers theyโ€™re currently using
  • Per-Thread Protection: Each thread maintains its own list of hazard pointers
  • Selective Reclamation: Memory is only reclaimed when no thread has registered it as hazardous
  • Retirement Queue: Memory scheduled for deletion is first moved to a retirement queue

Read the full blog post here:
https://minikin.me/blog/solving-the-aba-problem-in-rust-hazard-pointers

--

--

minikin
minikin

Written by minikin

Software engineer & occasional sound producer