Computed Properties in Rust: How to Implement Them Effectively

Introduction
- Using Getter Methods (No Caching)
- Using Lazy Computation with
OnceLock
(Efficient Caching) - Mutable Caching with
RefCell
- Thread-Safe Caching with
Mutex
- Optimized Reads with
RwLock
- Comparison Table
- Final Thoughts
Computed properties dynamically calculate values when accessed instead of storing them. While languages like Swift
and JavaScript
support them natively, Rust
requires explicit patterns. This guide covers five approaches to replicate computed properties in Rust, including thread-safe solutions for concurrent code.
In Swift
, a computed property recalculates its value on access:
struct Rectangle {
var width: Double
var height: Double
var area: Double { // Computed property
width * height
}
}
let rect = Rectangle(width: 10, height: 20)
print(rect.area) // 200s
Using Getter Methods (No Caching)
📌 Best for: Simple calculations or frequently changing values.
In Rust, the most straightforward way to emulate a “computed property” is to write a getter method that calculates the value on each call.
🦀 Rust Implementation
#[derive(Debug)]
struct Rectangle {
width: f64,
height: f64,
}
impl Rectangle {
fn area(&self) -> f64 {
self.width * self.height
}
}
fn main() {
let rect = Rectangle { width: 10.0, height: 20.0 };
println!("Area: {}", rect.area()); // 200.0
}
Read the full blog post here:
https://minikin.me/blog/computed-properties-in-rust