Computed Properties in Rust: How to Implement Them Effectively

Oleksandr Prokhorenko
2 min readFeb 3, 2025

Computed Properties in Rust: How to Implement Them Effectively

Introduction

Computed properties dynamically calculate values when accessed instead of storing them. While languages like Swift and JavaScript support them natively, Rust requires explicit patterns. This guide covers five approaches to replicate computed properties in Rust, including thread-safe solutions for concurrent code.

In Swift, a computed property recalculates its value on access:

struct Rectangle {
var width: Double
var height: Double

var area: Double { // Computed property
width * height
}
}

let rect = Rectangle(width: 10, height: 20)
print(rect.area) // 200s

Using Getter Methods (No Caching)

📌 Best for: Simple calculations or frequently changing values.

In Rust, the most straightforward way to emulate a “computed property” is to write a getter method that calculates the value on each call.

🦀 Rust Implementation

#[derive(Debug)]
struct Rectangle {
width: f64,
height: f64,
}

impl Rectangle {
fn area(&self) -> f64 {
self.width * self.height
}
}

fn main() {
let rect = Rectangle { width: 10.0, height: 20.0 };
println!("Area: {}", rect.area()); // 200.0
}

Read the full blog post here:
https://minikin.me/blog/computed-properties-in-rust

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Oleksandr Prokhorenko
Oleksandr Prokhorenko

Written by Oleksandr Prokhorenko

Software engineer & occasional sound producer

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